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eFootball: Tactics v1

eFootball: Tactics v1

Moving beyond "Auto-Sub" to provide professional-grade managerial agency.

Team

Boluwatife Olasupo, UX Designer

Role

Feature Design

Problem

Problem

In the current eFootball META, the "Auto sub" logic often prioritizes OVR (Overall Rating) or generic positioning over tactical fit or user preference. For a competitive user, having the AI sub in a player whose profile they simply dislike for that match or a Creative Playmaker when they need a Goal Poacher, results in immediate "Player Rage" and a sense of losing control.

In the current eFootball META, the "Auto sub" logic often prioritizes OVR (Overall Rating) or generic positioning over tactical fit or user preference. For a competitive user, having the AI sub in a player whose profile they simply dislike for that match or a Creative Playmaker when they need a Goal Poacher, results in immediate "Player Rage" and a sense of losing control.

"See ehn, every time they auto sub on Vinicius, I dey wan throw my phone out the window." - Ledea, a Nigerian eFootball gamer.

"See ehn, every time they auto sub on Vinicius, I dey wan throw my phone out the window." - Ledea, a Nigerian eFootball gamer.

This insight indicates a total breakdown in the "Managerial Fantasy."

This insight indicates a total breakdown in the "Managerial Fantasy."

Research & Pain points

Research & Pain points

  • The "Dead Bench" Syndrome: Users often keep top-tier players on the bench who are tactically incompatible with their main formation.

  • Decision Paralysis: In the heat of a 90-minute match, gamers can be lazy to manually make subs, and sometimes they might not know when to make these subs, hence turning on the auto-sub feature.

  • Tactical Misalignment: The AI doesn't understand "Sub-Sequencing" (e.g., “If my CF is tired, only sub in Player B if available, otherwise sub in Player C.”)

  • The "Dead Bench" Syndrome: Users often keep top-tier players on the bench who are tactically incompatible with their main formation.

  • Decision Paralysis: In the heat of a 90-minute match, gamers can be lazy to manually make subs, and sometimes they might not know when to make these subs, hence turning on the auto-sub feature.

  • Tactical Misalignment: The AI doesn't understand "Sub-Sequencing" (e.g., “If my CF is tired, only sub in Player B if available, otherwise sub in Player C.”)

Solution

Solution

Instead of a flat bench, I designed a Positional Queue. This allows users to pre-determine a "Line of Succession" for any position in their tactical setup.

Instead of a flat bench, I designed a Positional Queue. This allows users to pre-determine a "Line of Succession" for any position in their tactical setup.

Game plan Screen with Position Hierarchy BUtton

Game plan Screen with Position Hierarchy BUtton

Position Hierarchy Turned On

Position Hierarchy Turned On

Position Hierarchy with option to order players

Position Hierarchy with option to order players

Design Strategy

Design Strategy

To ensure this feels like a native eFootball update, the UI follows the "Card-First" philosophy:

To ensure this feels like a native eFootball update, the UI follows the "Card-First" philosophy:

Feature

Feature

Feature

UX Goal

UX Goal

UX Goal

Business Impact

Business Impact

Business Impact

Visual Hierarchy

Visual Hierarchy

Visual Hierarchy

Use a move icon to show the order of players, also making it easier for users reorder players.

Use a move icon to show the order of players, also making it easier for users reorder players.

Use a move icon to show the order of players, also making it easier for users reorder players.

Lower Cognitive Load

Lower Cognitive Load

Lower Cognitive Load

Smart Defaults

Smart Defaults

Smart Defaults

AI suggests hierarchy based on "OVR" compatibility. User can add other players.

AI suggests hierarchy based on "OVR" compatibility. User can add other players.

AI suggests hierarchy based on "OVR" compatibility. User can add other players.

Onboarding for Casuals

Onboarding for Casuals

Onboarding for Casuals

Interaction flow

Interaction flow

Conclusion: Why This Matters for Konami

Conclusion: Why This Matters for Konami

Mobile gaming is about meaningful micro-interactions. By allowing users to "set and forget" their tactical succession, we:

  • Reduce User Frustration: No more "accidental" subs if the user prefers a particular player.

  • Deepen the Meta: Encourages users to collect more players to fill specific hierarchy roles, potentially driving engagement with Player Packs.

  • Competitive Integrity: Professional E-sports players gain more granular control over their late-game strategy. More so, the proposed master league format would be better engaging when players have managerial control.

Mobile gaming is about meaningful micro-interactions. By allowing users to "set and forget" their tactical succession, we:

  • Reduce User Frustration: No more "accidental" subs if the user prefers a particular player.

  • Deepen the Meta: Encourages users to collect more players to fill specific hierarchy roles, potentially driving engagement with Player Packs.

  • Competitive Integrity: Professional E-sports players gain more granular control over their late-game strategy. More so, the proposed master league format would be better engaging when players have managerial control.

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